

DDR isn’t the problem, the physics aren’t the problem, it’s your inability to adapt and persevere with the game which is.Īlso, as a side note. There are more than a dozen tracks with easier or harder shortcuts and ultra shortcuts that are much more game breaking, but to fix them, you would have to change the fundamentals of how the game works, as well as reversing all the popularity they have given towards MKWii and the community. It is not the physics that are wrong in DDR, the physics programming is wrong with the game itself. It is such a specific scenario in DDR that it only works on this track and no others. Nintendo put collision there that we utilised.

You saying that people glitched the course (wall glitch) and decided they were the best in the world doesn’t make sense. Such as tricking off the fallen pillars correctly, the spin-drifts on the sand following the wall glitch, the cycle based pokies, ending ramp strategies, as well as ending turn strays utilising the full extent of inside drift capabilities along side useful techniques such as soft drifting and slip drifts.Īll these come together to form DDR, one of the few almost purely skill based tracks. ending intended shortcut (0/1 mushroom)īesides the shortcuts, there is also a few strategies on the course that can shave more seconds.The ultra in this category is just a big shortcut, not an actual ultra. The Ultra (glitch): TAS only, uses rapid fire hop abuse, hop ejection, and is not mainly the type of glitch usually talked about, so no need to worry.ĭDR has a lot of shortcuts that can be performed with a varying range of items. It also isn’t really a glitch at all, it just abusers the fact that Nintendo put a specific type collision on the wall that makes it possible in the first place.

The wall glitch, which is possible with every vehicle and is rta accessible, meaning that the players that can perform it successfully are the better players and should in turn win more often.
